QA Office and Security Room

QAtmo - Environments - Jul 11, 2018

A completely modular kit with more than 450 objects to build an office interior with the any number of floors

On Sale$64.99
$32.49Sign in to Buy
  • Supported Platforms
  • Supported Engine Versions
    4.16 - 4.27, 5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

QA Office and Security Room is a completely modular kit with more than 450 objects that allows your to build your own office building interior with the any number of floors.


The demo scene of this pack contains many different rooms such as reception hall, offices, chief officer's and secretary's rooms, conference hall, WC, storage room, security room, exit to the underground parking. Also this pack includes background buildings to give it more complete look.

Paid asset included in the package: QA Books

This package is perfect for QA Modular Parking.

Technical Details


  • Fully modular (includes modular interiors, modular ventilation, modular pipes, receiving headsets, etc.)
  • Over 450 unique objects
  • Texture atlases
  • Created demo scene (this demo video and screenshots)
  • Customizable materials for walls, floors and some furniture
  • Interactive doors (doors have basic blueprints to open/close with the push of a button)
  • Good for VR

Texture Size: from 512*512 to 4096*4096

Collision: yes, custom and some automatically generated

Tris Count: ~ 689K for the whole demo scene

LODs: yes, for all necessary objects. Simple objects have no LODs.

Number of Meshes: 523

Number of Materials and Material Instances: 14 master materials(including substances), 160 material instances

Number of Textures: 350 (includes Albedo, Normals, AO_Roughnes_Metallic and emission maps)

Supported Development Platforms: Windows PC, Mac, Consoles

Supported Target Build Platforms: Windows PC, Mac, Consoles

Important: You need to install the Substance plugin (free) in order to use Substance Materials.

Some images for creating textures are taken from a free image resource