Allow python scripts to auto-execute at a wide range of editor occasions
The Python Times plugin allows your python scripts to automatically execute at a wide range of editor occasions in order to take your Unreal project's automation one step further. For example, you can hook a "naming convention fix" script to automatically execute after a new file got imported, or perhaps you can hook a script to write down a summary after a PIE or even a script that does some validation of assets before the editor shutdown! The possibilities are endless!!!
Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor, etc.))
Number of Blueprints: 0
Number of C++ Classes: 2
Network Replicated: (No)
Supported Development Platforms: (Editor for Win64, Mac)
Supported Target Build Platforms: (Editor for Win64, Mac)
Example Project: https://drive.google.com/file/d/1zqMFbSDpO6Sx4t29Wru5RDUyemAPrf-K
Important/Additional Notes: This is Editor only plugin that requires you to enable the "PythonScriptPlugin" plugin.