Integrate HTC Vive Trackers for LED screens & In-Camera VFX. Auto SteamVR config, precise tracking, noise reduction, & nDisplay support
Plugin for the Integration of HTC Vive Trackers with Unreal Engine
Our innovative plugin is the key to achieving maximum efficiency when using HTC Vive Trackers within the Unreal Engine environment. With it, professionals in the virtual production industry can easily leverage the potential of tracking without the need for additional equipment, such as VR goggles.
Advanced Integration with Unreal Engine: The plugin automatically converts the coordinate system of the HTC Vive Trackers to the standard adopted in Unreal Engine, ensuring accuracy and consistency of tracking data. It also collaborates with nDisplay rendering clusters, guaranteeing smoothness and synchronization in advanced projects.
Dedicated Features for Productions Based on LED and In-Camera VFX Technology: Thanks to this plugin, creators can seamlessly integrate trackers into productions centered on LED screens, delivering high-quality implementation and realistic effects using In-Camera VFX technology.
Enhanced Data Processing Features: The plugin offers a range of tools for precise tracking data processing. Noise filtering through the One Euro Filter removes unwanted disturbances, and the smoothing function (Smooth) ensures fluid tracking.
Benefits of Using the Plugin in Virtual Productions:
In conclusion, our plugin embodies efficiency for all those wishing to fully harness the potential of HTC Vive Trackers in the realm of virtual productions in Unreal Engine.
PXRViveTracking module, Runtime
PXTViveTrackingEditor module, Editor
number of blueprints: 0
number of C++ classes: 10
network replicated: N/A
supported development platforms: Windows 64
supported target build platforms: Windows 64
example project: the Maps folder in the plugin's content folder.
If you have any suggestions, requests, or ideas on what else to add or change in the plugin, please contact me : email@example.com