Create push buttons, sliders, rotating knobs, flip switches, levers, valves, and more. All with movable handles and custom positions. Define interaction rules to sync buttons and build simple puzzles.
Create interactive push buttons, sliders, turn and flip switches, levers, or other contraptions, and combine them to create puzzles.
Button handles can move: rotate or/and slide
Changing button positions/states, triggers state change events
State changes can be listened to so you can define simple rules, based on state changes, to sync buttons movement
The Demo Level contains samples like:
So you can create your own puzzles and contraptions.
Note: Not tied to any input method. You need to manually call DoAction. (see demo character).
Number of Blueprints: 6 Core (1 Multi Purpose Button Prototype, 3 ActorComponents, 1 interface, 1 base actor) and more presets/usage samples
Meshes: 125 Total (58 Button Handles + 20 Button Bases for making all kinds of buttons, levers and switches, 6 Cypher Disks + 14 for disk holders, 9 for building a piano keyboard, 6 for building Pipe puzzles, 12 Various size Displays)
Input: Mouse and Keyboard in the Demo Level, but is not tied to any input method.
Network Replicated: Yes (still room to improve)
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Videos: 14 video tutorials
Important/Additional Notes: This asset pack was designed for prototyping purposes.