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Prototype Spaceship

Pedro Miranda - Mar 21, 2018
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Newtonian Spaceship with multiple turret support

  • Supported Platforms
  • Supported Engine Versions
    4.18 - 4.26
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

Prototype Spaceship Player Pawn to help start your own Space project.


https://youtu.be/xtHuhQHIhpM


Linear newtonian flight: the ship will keep going after any force. Not physically accurate, but for realism/gameplay tradeoff, think Asteroids in 3D.

Easy setup of multiple turrets and multiple engine particle systems, basic events for common functions like pawn possession, targeting, health and repair

The ship mesh, id-map based material, box prop and particle systems are included

Technical Details

Features:

  •  Extensible Actor Pawn with easy multiple turret setup and multiple engine particle systems
  •  Linear Newtonian flight for Zero Gravity environments using UE4's physics system. 0.01 linear damping
  •  Autopilot function for point and click movement
  •  Several skeleton events to start building functionality faster: pawn possession, targeting, auto-turret, health, repair
  •  Turret Blueprint can be edited to create more types of turret with different stats: damage, tracking speed, etc
  •  Debug functions that shows forces, autopilot and reticle
  •  2 Ship Meshes ~20k tris and a box prop
  •  Dynamic Material Instance: 1 texture ID-Map based Material. RGBA: Structure, Armor, Module, Emissive
  •  Engine and Turret Tracer Projectile Particle Systems

Number of Blueprints: 4 (Ship, Turret, Projectile, Example of BPShip Child Blueprint)

Input: Keyboard and Mouse in Ship Blueprint

Network Replicated: No

Supported Development Platforms: PC

Supported Target Build Platforms: PC and Console (although it should work on VR and Mobile)

Documentation: Asset Page

Important/Additional Notes: To use migrate BPShip to your project and setup input events