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Projectionist

biq - Code Plugins - Feb 7, 2019
10
3.6 out of 5 stars(10 ratings)
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Projectionist let's you use materials, projections (decals), or spot lights to conveniently render videos to geometry.

  • Supported Platforms
  • Supported Engine Versions
    4.19 - 4.27, 5.0 - 5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Update: Version 2.0 released!

Version 2.0 will be supported starting at Engine Version 4.24.


For questions, issues and support visit: https://discord.gg/VauM4zU


Check out the feature teaser video for a first impression.

Conveniently place videos in your levels. Whether you want to use materials, projections (decals), or even light functions - Projectionist got you covered!

You will get a set of Blueprints and materials enabling you to easily integrate video into your project. Get going quickly with the pre-built Blueprints, or create your own Blueprints making use of the actor component combined with the rich set of materials.

With an exhaustive list of example maps available in the demo project, you will quickly learn about the different parts of Projectionist. You can also learn about different features, by watching our quick setup guides.

Technical Details

Features:

★ Actor Component for Modular use

★ Projection Component values can be exposed to Sequencer

★ Lots of highly configurable Materials and Instances

★ Ready to use Decal Projection Blueprint

★ Ready to use Rect/Area Light Projection Blueprint

★ Ready to use Spot Light Projection Blueprint (monochromatic and RGB)

★ Ready to use Movie Theater Canvas Projection Blueprint

★ Ready to use Full-screen Projection Blueprint (Aspect Ratio aware rescaling)

★ Material Parameter Collection (MPC) to control Projectionist Materials

★ Handy Blueprint Library to control MPC values

★ Versatile Material Function Library


Core Part:

Number of C++ Classes: 17

Number of Blueprints: 6

Number of Structures: 5

Number of Materials & Instances: 13

Number of Material Functions: 12

Number of Material Parameter Collections: 1

Number of Textures: 5

Number of Meshes: 1

Supported Development Platforms: Tested on Windows & Mac

Supported Target Build Platforms: Tested on Windows & Mac

Documentation: Demo Project, Comments in Blueprints

Network Replicated: No / Partial

Demo Project: https://think-biq.com/projectionist

Support: https://discord.gg/VauM4zU

Environmental assets seen in the screenshots and demo video are from Epic's Zen Garden