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Procedural Weapons - Guns - Alpha Class

ByteSumPi LTD - May 30, 2018

Procedurally generated weapon framework. That constructs the weapon mesh, name and statistics.

On Sale:$9.99
$2.99Sign in to Buy
  • Supported Platforms
  • Supported Engine Versions
    4.16 - 4.27
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Try before you buy

Showcase Video

Procedurally generated weapon framework with over over 1000 configurations including colours mesh and projectiles.

This is fully expandable and customisable via datatables allowing for the construction of all aspects of the ranged weapon.

Procedurally generate Statistics

  • Clip Size
  • Range
  • Weapon Class
  • Color
  • Name
  • Material Damage
  • Projectle type
  • impact
  • and so many more

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IMPORTANT -Please note before purchasing -

* If you experience clipping on the camera please set the "NearClipPlane=1.000000" or copy the config files from here, this is set in the config files only and cannot be carried across when adding to project.

* This pack contains basic line trace and projectile for showcase and education purposes

** Fix Update 20/06/18 - Variables and functions renamed and prefixed with PWG_ to remove conflicts when importing in to your project.

3D Models by - StuartSpeirs3D

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  •  112 Textures 2K - 4K
  •  24 Materials
  •  25 Mesh 270 Triangles to 3415 Triangles

Number of Blueprints: 3

Animations - 5 custom

  • Rocket shoulder up
  • Rocket shoulder down
  • Rocket shoulder forward
  • Pistol up
  • Pistol down
  • Other animations displayed are epic animations

Input: Keyboard

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: YouTube Playlist

Important/Additional Notes: * This pack does contains Line trace and Projectile logic for educational purposes. to show exposing variables on spawn and for fun, it is not intended to be your base projectile and line trace logic **