Redefine your imagination with the Procedural Vortex Tunnel, a plugin that lets you create a highly customizable Material Driven Vortex System along a given spline path.
Procedural Vortex Tunnel is a plugin that lets you build a customizable Vortex Tunnel along a given Spline path procedurally through predefined sets of parameters.
Combine and blend different types of Displacement Vortex Materials, created using High Quality Custom Noise Shaders. The custom Data Objects let you conveniently swap and randomize meshes and materials. and blend them using a distribution curve. Parameterized Material Instances give each Vortex a unique look that cater to the perfect output you are looking for.
Design and scatter custom Niagara FX along the Vortex, via the VortexFX Actor and the Module scripts that takes the position and alignment of the Vortex and generate the Niagara FX accordingly.
Procedurally Scatter Static Meshes along the Vortex via the VortexRepeater Actor. The Custom Repeater Data controls how the meshes will be scattered via custom properties.
C++ Classes: 10
Vortex Materials : 8
Vortex Material Instances : 8
Cylinder Meshes : 8
Niagara Systems : 4
Niagara Module Scripts : 2