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Procedural UI Drawing

KipaArt - Code Plugins - Aug 15, 2024
Not Yet Rated

Draw UI procedurally in C++ or BP.

  • Supported Platforms
  • Supported Engine Versions
    5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

You can draw UI elements from simple ones like buttons to quite complex graphical compositions and create any number of shapes for each widget. Using a procedural approach, you do not use image resources and have minimal memory consumption, while having full control over the graphics at the vertex level during animation, gameplay events and widget resizing. It is also possible to use the backend for any 2D drawing.

Technical Details

Features:

  •  Per vertex dynamic transform and painting.
  •  Per point beveling.
  •  Per shape antialiasing and glow effect.


Code Modules:

  •  GGraphics (Runtime) - 2D drawing.
  •  GGraphicView (Runtime) - Adaptation of the GGraphics module to UE UI pipeline (Slate/UMG).


Supported Development Platforms: All

Supported Target Build Platforms: All.

Documentation: https://drive.google.com/file/d/1oe0iA_JkzZJ-Ew3PXJgo4SOUUjMm7LXA/view?usp=sharing


Additional Notes:

The plugin's content folder contains 10 example assets.

4K renders of samples: https://www.artstation.com/kipa_art

Support: [email protected].