You can draw UI elements from simple ones like buttons to quite complex graphical compositions and create any number of shapes for each widget. Using a procedural approach, you do not use image resources and have minimal memory consumption, while having full control over the graphics at the vertex level during animation, gameplay events and widget resizing. It is also possible to use the backend for any 2D drawing.
Features:
Code Modules:
Supported Development Platforms: All
Supported Target Build Platforms: All.
Documentation: https://drive.google.com/file/d/1oe0iA_JkzZJ-Ew3PXJgo4SOUUjMm7LXA/view?usp=sharing
Additional Notes:
The plugin's content folder contains 10 example assets.
4K renders of samples: https://www.artstation.com/kipa_art
Support: [email protected].