Spline based system which continuously updates an audio emitter location on spline toward listener location.
VIDEO | DEMO | DOCUMENTATION
:: Why would anyone use this?
If you need professional, realistic water/sand 3D environment sounds system for your game. It is a great tool for sounds which need follow the listener and procedurally change its behavior in the runtime.
::What it does
Sound follows the listener along the created spline, based on listener position. Additionally it is possible to manipulate sound behavior based on the position on the spline (volume, pitch wav theme change). It is a very modular solution for implementing 3D spline sounds in the environment.
BONUS : Can be used as actor or actor component. Actor component made for this system can be reused and modified, which enables you to have multiple robust spline systems for any type of tool, not only audio.
:: Need a PRO solution for ambiences audio or procedural volumetric audio zones. Check VOLUMETRIC AUDIO ZONES PRO
Features: (Please include a full, comprehensive list of the features of the product)
Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))
Number of Blueprints: 2
Number of C++ Classes: 1
Network Replicated: Yes
Supported Development Platforms: Win32, Win64, Linux, Mac
Supported Target Build Platforms: Win32, Win64, Linux, Mac
Important/Additional Notes: