Procedural spline audio PRO

Kipica - Feb 4, 2021
Not Yet Rated

Spline based system which continuously updates an audio emitter location on spline toward listener location.

  • Supported Platforms
  • Supported Engine Versions
    4.24 - 4.26
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

VIDEO | DEMO | DOCUMENTATION


:: Why would anyone use this?

If you need professional, realistic water/sand 3D environment sounds system for your game. It is a great tool for sounds which need follow the listener and procedurally change its behavior in the runtime.

::What it does

Sound follows the listener along the created spline, based on listener position. Additionally it is possible to manipulate sound behavior based on the position on the spline (volume, pitch wav theme change). It is a very modular solution for implementing 3D spline sounds in the environment. 


BONUS : Can  be used as actor or actor component. Actor component made for this system can be reused and modified, which enables you to have multiple robust spline systems for any type of tool, not only audio.


:: Need a PRO solution for ambiences audio or procedural volumetric audio zones. Check VOLUMETRIC AUDIO ZONES PRO

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  •  Activate/Deactivate manually
  •  Easy to use - has intuitively named settings, and includes detailed tooltip text. If you're a programmer then full C++ source code is also included, allowing you to create and modify anything you like!
  • Debugging - numerous debugging tools for precise setup and visualization
  •   Optimized - Enjoy high-performance spline sounds. Each component has been heavily optimized, giving you minimal performance impact
  • Multiplayer ready - optimized and tested for network games.

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

  •   ProceduralSplineAudio(Runtime)


Number of Blueprints: 2

Number of C++ Classes: 1

Network Replicated: Yes

Supported Development Platforms: Win32, Win64, Linux, Mac

Supported Target Build Platforms: Win32, Win64, Linux, Mac

Documentation

Example Project

Important/Additional Notes: