A procedurally animated, configurable, controllable and replicated sea monster character.
A controllable sea monster character that is procedurally animated, has a pulsating ability and a fully customizable body.
Multiplayer-ready and highly customizable.
Play the demo to experience the asset yourself!
The following aspects of the sea monster are configurable:
(everything is, but you won’t even need to edit the blueprints for these)
General:
Wave settings (swaying animation):
position along the sea monster's length.
This asset uses the NiagaraFluids plugin for the niagara effect.
Make sure to enable it in your project before migrating the monster.
Migrate the asset by migrating the BP_SeaMonster actor into the content folder of any other
project.
Number of meshes: 1 skeletal, 4 static.
Number of Blueprints: 7
Number of Materials: 2 (+3 instances)
Network Replicated: Yes
Supported Development Platforms: All of them.
This product supports Nanite for Unreal Engine 5.0+
This product supports Lumen for Unreal Engine 5.0+
Support email: [email protected]