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Procedural Object Placement Tools

Kheldex - Code Plugins - Apr 22, 2022

Tools to procedurally place objects with certain rules and distributions

  • Supported Platforms
  • Supported Engine Versions
    4.27, 5.0 - 5.1
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Placement tools to use in level design, level prototyping, or to spawn blueprints or meshes during runtime.


Support: Discord server

Documentation: Google Docs

Technical Details

Features:

  • Place objects on surfaces or in free space
  • 2 tool shapes (Box and Sphere)
  • Place objects with multiple different distributions (Fade, FadeOut, FadeIn, Custom Fade)
  • Can place Static Meshes or Blueprints
  • Adjustable weights to change the occurrence of spawned objects
  • Randomize scale or rotation of placed objects
  • Uses seeded values, allowing for countless variations of the same ruleset
  • Can be placed in runtime by blueprints or used in-editor
  • Adds tools to a new tab in the Place Actors panel for easy access
  • Button to easily move all placed actors into a separate folder in world outliner

Number of C++ Classes: 3

Modules:

  • PlacementTools [Runtime]
  • PlacementToolsEditor [Editor]
Tags

DYNAMICPROCEDURALGENERATIONTOOLSRANDOM GENERATIONLEVEL DESIGN TOOLEDITOR TOOLSENVIRONMENTPLACEMENTLEVEL DESIGNPROTOTYPINGCODE PLUGINAUTOMATIC