A framework for quickly implementing large scale, optimized crowd systems with 100s of AI on screen.
IMPORTANT: If you run into any issues or need help please reach out to me first or use the questions tab. The reviews section is not for troubleshooting. Products are tested by Epic Games and myself to be fully functional before publishing.
Playable Demo: Tech Demo on itch
Written Documentation: Google Docs
Video Tutorial V1/How to use it: Youtube
Video Tutorial for V2 Update: Youtube
Video Tutorial for Custom Characters: Youtube
Join the discord for support, questions, and news: Discord
Need something custom? Check out our studio services: https://www.komodobitgames.com/services
NOTE: The V2 update is only for UE5.0+, 4.26-4.27 are using V1.
This plugin allows you to quickly and easily implement large scale realistic crowd and pedestrian systems utilizing procedural behaviors with high performance. With 100s of AI on screen at once you can create realistic worlds such as a large bustling city, it can be scaled up or down to fit any level or project.
The Procedural NPC Crowds plugin was designed to be quickly implemented into any project, all you need is to place a spline in your map using the plugins content and you can have large scale crowds, It works with behavior trees and can be used with any behavior tasks you may already have. it also works with any character class you want to use for AI.
If the plugin works well for you then please be sure to leave a review letting us know what you liked about it.
Features:
Code Modules:
Number of Blueprints: 11
Number of C++ Classes: 4
Network Replicated: Yes
Supported Development Platforms: (Windows 64 bit, MacOS)
Supported Target Build Platforms: (Windows 64 bit, MacOS, iOS, Android)
Documentation: Written Plugin Documentation
Important/Additional Notes: Requires the "Crowd Manager" project setting defaults to be adjusted to have 100s of AI working, check documentation for more information under "Setup"