A plugin that allows you to simplify at Runtime Static and Procedural Meshes
This plugin allows you to simplify mesh data from static meshes and procedural meshes and create LODs at Runtime.
It enables various features as boundary and UV preservation (experimental).
Simplification is done using QEM (Quadric Error Metrics).
Procedural Mesh Simplifier excels with voxel solutions that require LODs, which is also its main purpose.
DemoProject 1:
Download: Chair
Preview: https://www.youtube.com/watch?v=uFBqwxqyEDg
See Procedural Mesh Simplifier in action:
Features:
Code Modules:
Number of C++ Classes: 1
Network Replicated: N/A
Supported Development Platforms: Win32/64, Android, Linux, Xbox One, Playstation
Supported Target Build Platforms: Win32/64, Android, Linux, Xbox One, Playstation
https://yakistudios.com/project/procedural-mesh-simplifier/
https://forums.unrealengine.com/unreal-engine/marketplace/1688967-procedural-mesh-simplifier