Procedural Lightning

Steven Verstoep - Oct 28, 2015
5
2.8 out of 5 stars(5 ratings)
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The Lightning is so close and the thunder so loud that you want to hide behind your screen.

  • Supported Platforms
  • Supported Engine Versions
    4.8 - 4.21
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.
Video: https://vimeo.com/136121536

The Lightning is so close and the thunder so loud that you want to hide behind your screen. Many manhours went into making a natural looking lightning strike completely in Blueprints. The creation and destruction of subbranches is completely dynamic and fade transitions are precisely executed. The Blueprint consists of one MasterLightning Blueprint where you can easily configure its branching properties and color and size options. Every strike is different due to random branch chances and directions. The strikes are easily controlled with the events: Strike, StrikePause and StrikeEnd and time options such as Continuous rebranching and LifetimeMin/Max. You can easily generate child Blueprints, where you can store your configuration for later use. As an example I even added a plasma Blueprint-child which overrides the motion dynamics of the branches so that it gives a nice plasma sphere effect. The Blueprint can easily be incorporated in other Blueprints such as guns or power stations. The Blueprint comes with a selection of 10+ rich deep and diverse thunder sounds. 3 Example configurations are demonstrated in the level. Enjoy :-)!

Technical Details

Number of Blueprints: 1

Features: MasterLightning Blueprint: Easily configure its branching properties and color and size options. Every strike is different due to random branch chances and directions.