100% Blueprint tool that allows you to generate different type of levels based on Perlin noise, curves parameters and various settings. Nature locations, props spaw, dungeon room, villiage - everything is possible! Works both in runtime and editor
This Blueprint allows you to generate different types of levels based on Perlin noise, heightmap creation from curve/noise and advanced meshes spawn system. How it works?
Using this BP you can setup various types of procedural generation, which can include foliage spawning, props, landscape generation with procedural mesh and much more. Using heightmap generation settings and float curves you can generate mountains, valleys, nature environment. City with houses placement, village, nature with plants, desert location, rocky mountains, caves or dungeon room/rooms - any type of generation is possible, all you need to do - is setup settings and meshes you want. Detailed documentation included.
Interested? Then check demo video
Supported Development Platforms: tested on Windows, but should work with any
Supported Target Build Platforms: tested on Windows, but should work with any