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Procedural Instance Spawner

InfinaWorks - Code Plugins - Sep 25, 2023

Create rich and detailed nature through procedural spawning of instanced static meshes. Generate at runtime or in editor.

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  • Supported Platforms
  • Supported Engine Versions
    5.1 - 5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

The Procedural Instance Spawner by InfinaWorks is made to enrich game environments through procedural spawning.

The spawner utilizes background threads to minimize performance impact and is fully deterministic.

Environment showcase video

Video tutorial - Get started using the plugin

Technical Details


  • Runtime spawning
  • Utilizes background threads
  • Hierarchical synchronization enabling complex worlds
  • Support for Large World Coordinates
  • Accurate collision and proximity tests
  • Filter spawning by object types to spawn on, object types to spawn under and object types that blocks spawning
  • Center spawning around active camera, world location or a specified actor
  • Advanced settings for rotation, scaling and height offset of spawned instances
  • Settings for spawn filtering includes: Height interval, Slope intervals, Collision checks, Sphere traces, Object Proximity, Cluster filtering and filtering by Surface Type/Landscape Layer
  • Presets to immediately get going
  • Settings that allow for fine tweaking
  • Prepared for adding of custom spawn point filtering and/or function for finding spawn points


Code Modules:

  •  ProceduralRuntimeInstanceSpawner (Runtime)

Number of Blueprints:

7 Blueprint functions (Regenerate, Remove Spawned, Reset Removed, Remove Instance, Remove Overlapped Instances, Get Spawner Data, Load Instances From Data Structure)

Number of C++ Classes: 3

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

For more information please check out the Documentation

Important/Additional Notes: Utilizes EditorScriptingUtilities to create new Data Assets when needed in editor.