Procedural Graveyard Wall and Fence

Dragonsmist Studios - Dec 21, 2016
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Construction scripts for creating graveyard walls and fences. Options for changing fence styles, pillar styles, wall types, and materials for fence work, stone or brick walls and concrete for wall caps and bases. Pillars are automatically added or removed

  • Supported Platforms
  • Supported Engine Versions
    4.14 - 4.26
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.


Construction scripts for creating graveyard fences and walls. The Graveyard Fence construction script creates a graveyard fence with 4 different vertical bar styles to choose from, 4 styles of posts/pillars or a user supplied mesh. Post spacing can be set at 1, 2 or 3 meters. Starting and ending post can be turned on or off so corners can be constructed without duplicate posts. The graveyard fence construction script uses ray tracing to allow the fence to follow the terrain. The construct script also allows objects to be excluded so fence sections can be butted up to each other without interfering with the others ray tracing. The script has an input boxes to set the fence material, wall material and concrete material. Five materials for the fence are included: new paint, rust covered steel X 2, worn paint, and bronze patina.

The graveyard wall construction script is similar to the graveyard fence construction script in that it follows the terrain through ray tracing. The construction blueprint provides an option for 3 different wall styles: partial wall with fence top, full wall with cap and base, and rough wall. Three styles of pillar are also available. The script has input boxes to set the fence, wall, and concrete materials.

Note: Small gate use fence materials. Large Gate has it's own materials.

*** Users materials can be used by adding the UV scaling material function

Technical Details

2 construction scripts

14 materials

37 textures

UV scaling material function

13 meshes

Physically-Based Rendering: Yes

Texture Size: (34 ) 1024 x 1024, (3) 2048 x 2048

Collision: Yes, automatically generated.

Vertex Count: 24 - 120

LODs: none

Number of Meshes: 17

Number of Materials and Material Instances: 15 Materials and 4 Material function

Number of Textures: 45

Engine Compatibility: 4.14 - 4.18

Intended Platform: Windows, Mac, Linux

Platforms Tested: Window