SHADERSOURCE - Procedural FX Spawner

SHADERSOURCE - Blueprints - Nov 2, 2018
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An easy to use Procedural FX Spawner, that can spawn Sounds, Particles and Custom Blueprints around the player.

  • Supported Platforms
  • Supported Engine Versions
    4.19 - 4.27, 5.0 - 5.1
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

***Note: The SHADERSOURCE Procedural FX Spawner is no longer in development support and its final engine version is 5.1. This tool is sold as is and is untested in UE5.2+.***


The SHADERSOURCE Procedural FX Spawner has the ability to check surfaces and foliage objects to spawn Particles, Sounds or custom Blueprints.


This system is best used for large environments with many biomes, but can also work well for single biome environments.


Overview Video: (CURRENTLY DOWN)


See other SHADERSOURCE products here.

Technical Details

DOCUMENTATION

SHADERSOURCE DISCORD


FULL CHANGELOG


Key Features:

  • FX Spawner Data Table that holds all the info on how to spawn. (See Screen Shot 2)
  • Ability to spawn FX on any surface that has been listed.
  • Ability to spawn FX on any objects using the multi sweep trace.
  • Ability to spawn Particles, Sounds, and Custom Blueprints.
  • Sample content (Sounds, Particles, Materials)


Sample Content:

  • Desert Biome with Sand Shifting, Dust Devils, and Wind SFX.
  • Grass Plains Biome with Butterflies, Flies with SFX.
  • Autumn Forest Biome with Trees, Leave Wisps, Falling Leaves, and Bird Call SFX.