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Procedural Forest for Open - Worlds

Mathew81 - Environments - Jan 2, 2023
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Create in minutes open - world forests full of grass, trees, rocks

On Sale$29.99
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  • Supported Platforms
  • Supported Engine Versions
    5.1 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

VIDEO_1 , Video_2

This pack will help you procedurally recreate in Unreal Engine 5, huge open-world forests. The pack has everything you need to create in just a few clicks, open world forests full of trees, grass, rocks. Everything in this pack is procedurally generated and designed to create huge environments in just a few clicks.

The pack comes with a landscape auto-material with 8 layers so you can paint grass, rock, many types of dirt, forest ground etc. The pack also comes with 20 oak trees, 7 grass types and 8 rocks (all the static meshed are Nanite enabled).

The pack has 3 demo levels, one is an overview where you can see all the static meshes and the other 2 are 16 square km demo forests, where you can see how and what you can achieve using this pack.

Try this PLAYABLE DEMO now!

Attention: This product is using World Partition to keep everything optimized. When you first open the demo map, the landscape regions will not be loaded and this is why you can not see the landscape inside the editor. In order to see the landscape, you will have to go to the World Partition Tab and select all the regions after that right click on the selection and press Load Regions from Selection. You have to do this only once per project. This is how Unreal Engine works...

This product supports Lumen for versions 5.1 +. If You want to use the pack at it's full potential, I recommend using Lumen. In order to enable Lumen (if it is not already enabled) you should go to Project Settings/Engine/Rendering and make sure you have the following setup:

  1. Dynamic Global Illumination Method - LUMEN
  2. Reflection Method - LUMEN
  3. Shadow Map Method - Virtual Shadow Maps

Technical Details


  •  The landscape auto-material comes with 8 layers and automatic slope variation
  • 35 static meshes for foliage/rocks/trees (all Nanite)
  •  3 example maps, two have a surface area of 16 square km and 4k resolution and the third is an Overview Map where you can visualize all the static meshes
  • Full dynamic lighting setup (Lumen)
  • 2 procedural foliage spawner (1 for the trees and 1 for the rocks)
  •  all foliage come with color variation which can be adjusted together with other parameters such as wind strength, intensity etc., directly from the Material Instances
  • Highly customizable and easy to use
  • Create open-world prairie environments in a few clicks

Number of Unique Meshes: 35

Collision: Yes - automatically generated

LODs: all meshes are Nanite so LOD's are not necessary

Number of Materials and Material Instances: 22

Number of Textures: 90 textures

Texture Resolutions: most of the textures are 4k (4096 X 4096)

Supported Development Platforms:

Windows: Yes

Mac: Not tested

Documentation: Please watch my video from the description.

Important/Additional Notes: In order to use Procedural Foliage Spawners from this pack, you will have to go to Editor Preferences/Experimental and enable Procedural Foliage.

If you like this pack, feel free to write a review and rate it. This will keep me motivated to create better and better assets. Thank you!