Basic version of Wave Function Collapse algorithm for procedural environment generation
Generate 3D environments (game levels, buildings, etc.) with Wave Function Collapse algorithm.
Set the rectangular nodes and connection rules for them inside the Blueprint preview window and press the Generate button to automatically form a level.
This plugin replaces Procedural Environment Generator Lite removing all restrictions from it.
There's also the Full version with many additional features.
Features:
Code Modules:
Number of Blueprints: 1
Number of C++ Classes: 2 UCLASS, 2 UENUM, 3 USTRUCT, >10 plain C++ classes/structs
Network Replicated: No
Supported Development Platforms: Android, Gear VR, iOS, Linux, MacOS, Nintendo Switch, Oculus, PlayStation 4, Steam VR, Windows, Xbox One
Supported Target Build Platforms: Same as above
Documentation: README.md
Example Project: WfcActorWithBlueprint in Demo Content