New free content from City of Brass and The Vagrant now available

Procedural Environment Generator Lite

Ivan Donchevskii - Mar 9, 2020
8
4.38 out of 5 stars(8 ratings)
  • 75%
  • 13%
  • 0%
  • 0%
  • 13%

Lite version of Wave Function Collapse algorithm for procedural environment generation

  • Supported Platforms
  • Supported Engine Versions
    4.24
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Generate 3D environments with Wave Function Collapse algorithm.


Set the rectangular nodes and connection rules for them inside the Blueprint preview window and press the Generate button to automatically form a level.


This plugin is no longer supported and is replaced by Procedural Environment Generator (WFC) Basic which has the generation restrictions removed and shares the core codebase with the full version.

You can also try the full version - Procedural Environment Generator (WFC) which has many additional features.

Technical Details

Features:

  •  Spawning actors with static meshes in editor
  •  Per frame spawning of actors with static meshes in play mode
  •  Modifying properties of classes in Blueprint

Code Modules:

  •   WfcEnvironmentGeneratorLite (Editor)

Number of Blueprints: 1

Number of C++ Classes: 2 UCLASS, 2 UENUM, 16 plain C++ classes/struct

Network Replicated: No

Supported Development Platforms: Win64, Win32, Linux, Mac

Supported Target Build Platforms: Win64, Win32, Linux, Mac