The Procedural City Creator is a suite of tools developed entirely in Unreal Engine 5 to generate true scale optimized city, a close up comparison, is like having the Matrix Awaken City Generator but all inside Unreal, no third party plugins needed.
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Coming features: Interactive PCC first look | ( iPCC Docs | iPCC Videos)
PCC Update release note (Last update 17-06-23)
Our Procedural City Creator aka PCC is complete suite of tools for generating ultra realistic city environments using your own assets, for instance like the Matrix Awakens city. PCC features several tool for generating road newtork, road props, river, real world buildings shape and more. Because PCC is multi process generation, it allows you to design, tweak and customize each stage of the generation without loosing any artistic control and do not requires crazy processing power.
Showcase video (Youtube)
Generate venice city in less than 3 min (Youtube 4K)
[Before you start the tutorials, open the documentation and do everything listed in II-Prerequisites/Setup Section]
0- PCC Documentation (Text)
1- Learn city generation basics (Youtube)
2- Learn how to set up and use your own assets (Youtube)
3- Learn how to create procedural Buildings (Youtube)
4- Tutorial contents (file)
Project like this take a lot of time, effort and risk to develop, if you found it useful, please take a time to give us some reviews, it allows us to succeed and to continue to support you and take risk to pursuit these type of projects in the future! from all the members of MasterGame Studio.
Number of Blueprints: 20 cores blueprints included
Number of Meshes: 601
Number of Textures: 155
Number of Materials: 134
Supported Development Platforms: All Unreal supported development platforms
Important Note: Enable Plugins listed in Documentation before any use.
Important Note 2: All the city images you see, is from the tutorials covered inside the documentation/videos, by following the tutorials, you will be able to reproduce it and by doing so learn the basics of PCC.
Important Note 3: the project contains two folders: ProceduralCityCreator and ProceduralBuildingGenerator
Disclaimer: The assets can take a bit of time to load for the first time due to shaders compilation
Disclaimer 2: Project contains soul city assets from Epic and is used for demo purpose