Procedural City Creator Tools [Interactive]

The Procedural City Creator is a suite of tools developed entirely in Unreal Engine 5 to generate true scale optimized city, a close up comparison, is like playing cityskyline but all inside Unreal, no third party plugins needed.

  • Supported Platforms
  • Supported Engine Versions
    5.1 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.
Watch iPCC trailer on YouTube
Updated PCC to iPCC in 5.3 & 5.4 (Last update 17-05-24)

Procedural World Lab Store


Our Procedural City Creator aka PCC is complete suite of tools for generating ultra realistic city environments interactivly using your own assets, for instance like the Matrix Awakens city. PCC features several tools for generating road networks, road props, rivers, freeways, highways, ramps, tunnels, bridges, real-world building shapes and more. Because PCC is multi-process generation, it allows you to design, tweak and customize each stage of the generation without losing any artistic control and do not requires crazy processing power.


  • With PCC you can design roads, streets, buildings, cars, parking, props and any aspect of the city with your own custom meshes from A to Z.


  • PCC allows you to use your premade building meshes like from Kitbash or generate a full building from your modular meshes like from Quixel using its built-in Grammar based Procedural Building Generator and by allowing you to mix premade and procedurally generated buildings as you wish.


  • PCC supports car parking generation and Props spawning in any arbitrary area to give detail to your city, from small to big scale. On top of that, all PCC modules can be used in standalone mode to quickly generate a small portion of the environment or any hero space, making it versatile in most cases.


  • PCC is heavily optimized to generate city using instanced Static Mesh components out of the box, allowing for a massive boost in performance in the case of Nanite, Virtual Shadows maps, and Lumen both Hardware and Software. Also, PCC has built-in editor widget for further optimization and to automatically regroup generated actors into Data Layers allowing to create of enourmus cities without having to suffer from performance issue in editor.


Generate Venice City in less than 3 min (Youtube 4K) [Legacy PCC, still usable in 5.1 & 5.2]


Do you want to take a look at a generated city level in the engine before you buy? click on the link!


[Before you start the tutorials, open the documentation and do everything listed in Prerequisites Section]


iPCC documentation


Legacy PCC documentation

0- PCC Documentation (Text)

1- Learn city generation basics (Youtube)

2- Learn how to set up and use your own assets (Youtube)

3- Learn how to create procedural Buildings (Youtube)

4- Tutorial contents (file)


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Project like this take a lot of time, effort and risk to develop, if you found it useful, please take a time to give us some reviews, it allows us to succeed and to continue to support you and take risk to pursuit these type of projects in the future! from all the members of Procedural World Lab

Technical Details

Features:

  •  Generate a true scale and optimized cities in minutes
  • Generate city interactively like if playing city skyline
  • Freeways, highways, bridges, tunnels, and ramps support
  • Elevation support
  • Full and detailed documentation and video tutorials
  •  Full Artistic control
  • Use your assets
  • Advanced City Spawning
  •  Each module can be used in standalone mode and independently of the other
  • Multi-stage generation
  • Design any building shape
  • Grammar based Building generations


Number of Blueprints: 20 cores blueprints included

Number of Meshes: 601

Number of Textures: 155

Number of Materials: 134

Supported Development Platforms: All Unreal-supported development platforms


Expand the description for more info on iPCC


Important Note: Enable Plugins listed in Documentation before any use.

Important Note 2: All the city images you see, are from the tutorials covered inside the documentation/videos, by following the tutorials, you will be able to reproduce it and by doing so learn the basics of PCC.

Important Note 3: the project contains two folders: ProceduralCityCreator and ProceduralBuildingGenerator


Disclaimer: The assets can take a bit of time to load for the first time due to shaders compilation

Disclaimer 2: Project contains Soul City assets from Epic and is used for demo purpose