Game-Ready Environments with different biomes, unique assets for each biome with procedural spawn system to populate your own maps.
Populate your scenes procedurally generated 3 different biomes. There are 3 pre-made 2km2 game-ready environment maps to showcase each procedural biome. Every biome has unique Trees, Vegetation and grass-types. Each biome has auto-landscape material with 6 landscape layers, 10 grass-types and ready-to-use Runtime Virtual Texture assets.
There are also Photo scanned Rocks, customizable background meshes to match any landscape, Global Wind System, basic Rain and Snow VFX (Niagara), Road mesh used as landscape spline.
Important to note that this environment pack created to use with fully dynamic lighting. Trees have billboard mesh as last LOD and static lighting doesn't work since ue4 can't create different lightmaps for custom LODs yet.
Number of Unique Meshes: 84
Collision: (Yes, Custom and Generated)
Vertex Count: Min: 288 Vertices and Max: 138.307
Number of Materials and Material Instances: 11 Materials, 106 Material Instances and 22 Material Functions
Number of Textures: 260
Texture Resolutions: 4096x4096, 2048x4096, 2048x2048, 2017x2017, 1024x2048, 1024x1024, 512x512
Supported Development Platforms:
Important/Additional Notes: You need to enable these features in order to properly use this asset pack:
-Enable Procedural Foliage from Editor Preferences-> Experiemental
-Enable Niagara from Plug-ins-> VFX-> Niagara
-Enable Virtual Texturing if you want to use Runtime Virtual Texture from Project Settings-> Engine-> Rendering-> Enable virtual texture support checkbox set to true