ProAI is based on the AI character and a powerful Spawn Manager System. You can place a single AI to the map, and, or use the powerful Spawn Manager to control the spawning of the AI. ProAI is very flexible, and let you save a lot of developing time.
ProAI is based on the AI character and a powerful Spawn Manager System. You place a AI character on the map and setup values in the AI setup. The AI setup contains everything you need to make different types of AI. These are only a few:
- Guard at place - Guard around home location - Guard and follow a path - Pet with 6 Pet Actions
ProAI is also extremely customizable!
- setup 1 agro range for enemy detection around the AI.
- Hear and Sight perception for detection too (AIPerception).
- The AI can be configured to chase the enemy if attacked.
- There is a chase stop mechanic
- A low health trigger.
- short and long ranged weapon support
- There is a dynamic path system integrated into ProAI.
PROAI is 100% multiplayer written for dedicated / networked games and also for single player. On Rep Notify replicated variables are used to properly replicate state changes from server to clients.
The powerful part of the Spawn Manager is the grouping mode! You can group managers together, so you can use one manager of the group as master to control all other managers of the group. This method allows you to make different types of spawning events.
Grouped AI with Boss and Army functionality:
You be able to Group AI with Boss AI and Slaved AI!
Also it is possible to build a Army with one General and slaved AI as Soldiers. All this is possible trough AI setup into the AI characters.
- AI Guard at place / guard around home location / guard along a path / flee away
- Pet AI with 8 pet actions
- Agro range detection / sight and hear detection perception system
- Chase stop mechanic: max distance from home / max distance between / time out
- Low health mechanic: flee away / move to trap / ask for friend help
- store damage "causer" info (for custom purposes like loot or other things)
- damage to AI dedection
- search for better attack location
- short and long ranged weapons supported
- death and respawn system
- AI heal regeneration
- Powerful spawn manager / able for grouping spawn managers
- AI grouping / Boss/Slaves behavior
- Grouped AI Functionality with Boss and slaved AI to the boss
Blue Prints: 78
Platform test: Windows / Mac / Consols / Android
Playable Demo : www.game3d.ch/PROAI/ProAI_DEMO.zip
Documentation for version 1-3: http://www.game3d.ch/PROAI/ProAI_Documentation.rtf
Tutorial version4: http://www.game3d.ch/PROAI/ProAI_V4_Tutorial.zip
ProAI demo game : http://www.game3d.ch/PROAI/Alphatron_ProAI.zip
Homepage Game3D: http://www.game3d.ch
Discord ProAI channel: http://discord.gg/aAeKNAq