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Pro mission engine

Procedural City Tools - Nov 25, 2020

A stateful data based mission plugin for unreal engine.

  • Supported Platforms
  • Supported Engine Versions
    4.25 - 4.26
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Pro Mission Engine is a stateful data based mission component for unreal engine 4. You can manage a persistent mission state and modify it with easy functions. You manage all missions through pure data and only open blueprint windows when you are modifying events, keeping things simple and organized.

You can use this plugin with blueprints and c++. The example project is entirely made in blueprint.

Video of the example project:

An extended tutorial is coming up.

Example project features:

  • Mission markers
  • saving and loading mission data
  • mission waypoints
  • mission items
  • mission kill objectives
  • accepting missions
  • completing missions
  • mission event dialogs (Started, completed, failed)
  • Mission UI

Technical Details


  • Easily add missions through data assets.
  • Trigger custom mission events 
  • Easy API accessible through blueprint and c++
  • Dynamic events
  • Incremental objectives
  • Persistent mission state kept in the game instance (You won't lose progress between levels!)
  • Easy saving and loading
  • Usable for a wide variety of use cases for example: rpg quests, linear shooter missions, tutorial segments and story missions.
  • Extendable with blueprints
  • Complete API Reference in the manual

Code Modules:

  •  Pro Mission engine - Runtime

Number of Blueprints: 0

Number of C++ Classes: 7

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64


Example Project: