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Prehistoric Forests

GlobalNoises - Environments - Aug 6, 2024

A prehistoric themed environment pack.

  • Supported Platforms
  • Supported Engine Versions
    5.4
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

Prehistoric Forests is an FPS friendly environment pack, with a plethora of assets including 9 tree species with 3-6 variants each, 4 grasses with 2-4 variants each, 16 plant species with 3-6 variants each, ground covers, dead leaf scatter and pebbles. Also includes 2 big cliff meshes and a large collection of rocks with a smart triplanar tileable material.

Technical Details

Unique Meshes: 154

Collision: Yes

Vertex Count: Trees 12k - 68k (avg 30k), Plants 1k - 15k (avg 3k)

LODs: Nanite

Number of Materials and Material Instances: 4 Materials, 52 Material Instances, 15 Material Functions

Number of Textures: 98

Texture Resolutions: 512 to 4096

Supported Platforms: Windows


This product supports Lumen for Unreal Engine 5.0+


Important/Additional Notes:

+++ The biomes map requires the water plugin +++


+++ Landscape Nanite is deactivated by default. To activate, add these two lines in the Render section of your DefaultEngine file in the Config folder

r.Nanite.AllowTessellation=1

r.Nanite.Tessellation=1

This is experimental (5.4) and it comes with a considerable FPS penalty.

From there, select the Landscape actor, activate Nanite and Build. Tessellation is already activated in the landscape auto-material. You can control tessellation individually per layer using the MI_Landscape instance. +++


+++ The fixed virtual texture pools are set to 256mb (index 0) and 128 mb (index 1). Adjust this to your liking and according to your system specs. You can find the configuration in the project settings under Engine - Virtual Texture Pool +++


+++ You can adjust the World Position Offset disable distance (the distance from the camera where the wind animation is disabled) for each Foliage_Type according to your system specs. By default, these are set to a quite short distance to save on FPS. +++