Prefixed: Asset Linter

Mowgl33 - Code Plugins - Jul 7, 2020
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A powerful asset naming enforcer.

  • Supported Platforms
  • Supported Engine Versions
    4.23 - 4.27, 5.0 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Prefixed is an Editor plugin that combines simple naming rules with a powerful naming enforcer. Use it to keep your projects neat, organized, and searchable. Check out the demo.

Define Asset Naming Rules
  • Ensure consistency within a project and across projects
  • Define asset naming conventions in simple INI format (easy to source control and share)
  • Use a single monolithic rule file or break rules out into multiple files for thematic coherence
  • Handles rules for Blueprint subclasses (like PlayerControllers, Characters, etc.), including custom classes
  • Keep one engine-wide rule set and override for individual projects, as necessary

Run the Powerful Linter
  • Target individual assets, certain folders, or the entire Content directory
  • Evaluate assets without loading them, ensuring rapid results even with large projects
  • See and correct rename results live with a user-friendly dialog
  • Catches deprecated prefixes and suffixes and automatically removes them
  • Rename directly with the linter - no manual cleanup required

Enjoy Editor Quality-of-Life Upgrades
  • Reload modified rules automatically
  • Get notified when non-compliant assets are added and lint only those assets (i.e. Marketplace content)
  • Allow the plugin to lint assets automatically when they are created or renamed (since v5.0.4)

Note: This plugin is subject to per-user pricing. For custom terms, please reach out directly via email at [email protected].

Technical Details

Code Modules: Prefixed (Editor)

Number of C++ Classes: 8

Intended Platforms: All

Platforms tested: PC