Prefixed: Asset Linter

Mowgl33 - Jul 7, 2020

A powerful asset naming enforcer.

  • Supported Platforms
  • Supported Engine Versions
    4.23 - 4.25
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Prefixed is an Editor plugin that combines simple naming rules with a powerful naming enforcer. Use it to keep your projects neat, organized, and searchable. Check out the demo.


Define Asset Naming Rules

  • Ensure consistency within a project and across projects
  • Define asset naming conventions in simple JSON format (easy to source control and share)
  • Use a single monolithic rule file or break rules out into multiple files for thematic coherence
  • Handles rules for Blueprint subclasses (like PlayerControllers, Characters, etc.), including custom classes
  • Keep one engine-wide rule set and override for individual projects, as necessary
  • Add rule files to engine and project plugins, ensuring naming conventions follow your plugins


Run the Powerful Linter

  • Target individual assets, certain folders, or the entire Content directory
  • Evaluate assets without loading them, ensuring rapid results even with large projects
  • See and correct rename results live with a user-friendly dialog
  • Includes tools to easily clean up old prefixes and suffixes
  • Rename directly with the linter - no manual cleanup required


Enjoy Editor Quality-of-Life Upgrades

  • Get notified when a rule set changes
  • Get notified when non-compliant assets are added and lint only those assets (i.e. Marketplace content)

Technical Details

Code Modules: Prefixed (Editor)

Number of C++ Classes: 8

Intended Platforms: All

Platforms tested: PC

Documentation: https://unrealistic.dev/products/prefixed