PostProcessTrack

AKaKLya - Code Plugins - Aug 28, 2024
Not Yet Rated

Post Process Volume's Material Track

  • Supported Platforms
  • Supported Engine Versions
    5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Feature: There is no need to create a material parameter set when controlling the post material in the sequencer


1. Use [Post1] [Post2] [Post3] three vectors in the material, as [passing parameters]


Or change Name. in the track to match the Vector parameter you want to control in the material, which defaults to post1-3



2. Create the track: Create the demo in the figure on the plugin page


Method 1. Drag the PostProcess box directly to the sequencer and it will automatically create a material track if you give it a material instance. Must be a material instance!!


Method 2. Click the + sign to the right of PostProcess and select the Material instance.



3. The material is complex and 3 Vector parameters are not enough? Change the plugin, the code is already reserved, just remove the comment, free up the code to add a new parameter.

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  •  No need to Create MPC to Controll PostProcessVolume's Material in Sequencer
  • MPC: Material Parameter Collection

Code Modules:

  •  [PostTrack] - Editor
  •  [PostRuntime] - Runtime


Number of Blueprints:0

Number of C++ Classes:4

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation[CN]:https://github.com/AKaKLya/PostProcessSeqTrack/wiki/Post-Track-Docu-CN

Documentation[EN]: https://github.com/AKaKLya/PostProcessSeqTrack/wiki/Post-Track-Docu