This pack was developed for the Twin Soul game demo, and includes a hostel according to real russian standards, with many objects suitable to russian life.
This pack was developed for the Twin Soul game demo, and includes a hostel according to real russian standards, with many objects suitable to russian life. All objects shown in the scene are designed in one style and are perfectly suitable for a AAA class game in the genres of horror, adventure or shooter. All props have a slight weariness and dilapidation.
The doors and windows are assembled into blueprints which have rotation control and variety.
The lamps are assembled into blueprints which have emissive intensity.
Texture Size: Varied (1024 to 2048)
Collision: Yes (Hand-made).
Collision Exceptions: SM_BigDoor_01_Part_01, SM_BigDoor_01_Part_02, SM_BigDoor_01_Part_03, SM_BigDoor_01_Part_04, SM_BigDoor_02_Part_01, SM_BigDoor_02_Part_02, SM_BigDoor_02_Part_03, SM_BigDoor_02_Part_04, SM_BigDoor_02_Part_05, SM_BigDoor_03_Part_01, SM_BigDoor_03_Part_02, SM_BigDoor_03_Part_03, SM_BigDoor_03_Part_04, SM_BigDoor_03_Part_05, SM_Door_05_Part_01, SM_Door_05_Part_02, SM_Door_05_Part_03, SM_Door_05_Part_04, SM_Door_06_Part_01, SM_Door_06_Part_02, SM_Door_06_Part_03, SM_Door_06_Part_04, SM_Elevator_01_ADD_A, SM_Elevator_01_ADD_B, SM_Elevator_01_ADD_C, SM_Elevator_01_ADD_D, SM_Elevator_01_ADD_E, SM_Elevator_01_ADD_F, SM_Elevator_01_ADD_G, SM_Elevator_01_ADD_H, SM_Elevator_01_Button_01_ADD_A, SM_ElevatorShaft_01_A_Havser_01, SM_ElevatorShaft_01_B_Havser_01, SM_Wires_02_E01, SM_Wires_02_E02, SM_Wires_02_E03, SM_Wires_02_F01, SM_Wires_02_F02, SM_Wires_02_F03, SM_Wires_02_F04, SM_Wires_02_F05, SM_Wires_02_G05, SM_Wires_02_G06, SM_Wires_02_G07, SM_Wires_02_G08, SM_Wires_02_G09
Triangles Count: Varied (2 to 13790)
LODs: Yes
Number of Meshes: 203
Number of Materials and Material Instances: 88
Number of Textures: 136
Number of Blueprints: 19