Everything you need to make post apocalyptic neighborhoods. Over 460+ models, premade buildings, abandoned cars and a large 4,2 square kilometer example level will help you get started.
2.0 Version is now added! Showcase video
Huge 4,2 square kilometer environment with buildings that contain interiors, furniture, doors and detailed materials with lots of control. Environment also contains drivable vehicle blueprints that generate different colors and levels of damage results. Spline blueprints for power lines, roads and fences.
A huge library of different post apocalyptic style assets like props, furniture and debris models. Pack also includes a set of nature assets like different types of tree models with small and large versions, grass/fern models and a large set of rock and stone assets with advanced rock materials.
Example level is using World Partition and a landscape material that comes with four different layers using hi-quality textures, distance based macro details, slope and virtual texturing support + landscape grass. Materials support moss/dirt/damage and wetness layers. Various material layers are converted into material functions for easier editing and assets are using material instances.
Pack also comes with an example player that contains logic to interact with vehicles, items, doors etc.
This pack already contains products like Post Apocalyptic Rifle and vehicles. Assets are built to utilize Nanite and Lumen. Trees are using PivotPainter for wind. Blueprints are not built with networking in mind.
This product supports Nanite and Lumen for Unreal Engine 5.1+
Lumen documentation Link
Number of Unique Meshes: 468
Collision: Yes, automatically and manually generated
LODs: Yes, 3-4 depending on asset
Number of Materials and Material Instances: 214
Number of Textures: 492
Supported Development Platforms:
Important/Additional Notes: Choose “Don´t Import” when launching project. Pack contains some source files for those who like to edit them and importing can reset some settings.