Complete environment pack for creating post apocalyptic cities. Over 650+ models, building blueprints, cars, 50+ blueprints that speeds up level creation, dynamic time of day system with rain options and example map with optimized lighting and landscape.
Update 2.0 is now added! Showcase video
Huge 4,2 square kilometer environment with over 50 blueprints that help to speed up the level creation process and keep performance optimized. Building system that generates different type buildings with over 160+ variables to change for windows, sidewalks, dimensions, colors, etc. Spline blueprints with various systems that helps to create highways, traffic dividers etc. Scattering systems that handle everything from debris scale to far away cities.
A library with over 650 different post apocalyptic styled assets like abandoned and drivable cars, bus stops and even furniture etc. Pack also includes nature assets like foliage and rocks for surrounding forest biome.
Example level is using World Partition and a landscape material that comes with four different layers using hi-quality textures, distance based macro details, slope and virtual texturing support + landscape grass. Materials support moss/dirt/damage and wetness layers. Various material layers are converted into material functions for easier editing and assets are using material instances.
Pack also comes with an example player that contains logic to interact with vehicles, items, doors etc.
Besides unique assets this pack also includes Post Apocalyptic Rifle, Vehicles and District packs and some assets from the Post Apocalyptic Desert pack. Assets are built to utilize Nanite and Lumen. Trees are using PivotPainter for wind. Blueprints are not built with networking in mind, will not work with static lighting due to instanced meshes.
This product supports Nanite and Lumen for Unreal Engine 5.1+
Lumen documentation Link
Vehicles require ChaosVehiclesPlugin
Number of Unique Meshes: 669
Collision: Yes, automatically and manually generated
Vertex Count: 200-30 000 depending on asset
LODs: Yes, 3-4 depending on asset
Number of Materials and Material Instances: 304
Number of Textures: 557
Supported Development Platforms: