Post Apo Improvised Barriers and Fences

Enterables - Props - Sep 18, 2023

Collection of 10 postapo barriers that can be used in post apocalyptic settings. All materials are tiled/seamless, so you can apply any of your own (or quixel) tiled materials. Prepared for AAA third/first-person or top-down view.

  • Supported Platforms
  • Supported Engine Versions
    4.22 - 4.27, 5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

>FREE ASSETS HERE<


OUR OTHER COLLECTIONS






What's included?

- 10 postapo barriers


You were probably scrolling through marketplace searching for high quality postapo barriers for your game or video.

Perhaps the products you came across did not meet your expectations due to non-cutting edge quality. You are putting your blood, sweat and tears into your project so you need better stuff.

Look no further!

We have prepared 10 postapo barriers for you that can be successfully used in AAA quality production.

ALL materials are tiled/seamless, so you can apply any of your own (or Quixel) tiled materials to get unique result.


The models start at highpoly so that the close-up shots are high definition.

But calm down! With 3-4 LOD's for each object, the models are perfectly optimized for your game.


Here is some more information:


All models are using ONLY tiled materials.

All models got lightmaps ready.

All models got set up collisions.

All models are LOD-ed (highpoly-to very-lowpoly)


This product supports Lumen for Unreal Engine 5.0+ by default, on the preview map.

You can find how to easily enable Lumen here, however it is not necessary in order to use this collection.

Technical Details

Features:

  • 10 meshes
  • AAA Quality
  • LODs for all models set up
  • Collisions set up
  • ONLY tiled textures
  • MasterMaterial set up (it basically takes 10 seconds to switch to your own textures)
  • Drag & Drop ease customization
  • Generic and variable looks based on real-life references


Number of Unique Meshes: 10

Collision: Yes

Vertex Count: varies from 10k - 60k (highpoly for nanite) to only around 200 verts

LODs: Yes

Number of Materials and Material Instances: 1 Master Material + 1 Material + 4 Material Instances

Number of Textures: 12

Texture Resolutions: 2048x2048 (metal + wood + concrete)

Supported Development Platforms: Windows