PoseToBreathSystem

LiteraMoon - Blueprints - Feb 20, 2024

This blueprint system can give your animation pose a breathing rhythm.

  • Supported Platforms
  • Supported Engine Versions
    5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Demo screen recording:

https://1drv.ms/v/s!AsQHbKWtLPjLiHd2tE3jg-pBWYJv?e&#61

Help document:

https://1drv.ms/b/s!AsQHbKWtLPjLgm7IIvfJN8ffOsaI?e=6jx1g2

Our goal is a convenient tool: developers provide a fixed animation pose, the tool plays a dynamic breathing animation (by animBP).

It means, you can create an anim pose by key frame or sequence, and set parameters of the anim notify state, then running level and npc will play dynamic breathing animation.

If you have any special needs, please leave me a message and I will try my best to consider compatibility in the updates.

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  •  You can set the breathing rhythm of the main body bones (pelvis, spline, spline01, spline04, spline05, shoulders )
  • You can also adjust the amplitude ratio of your character's breathing in real-time as a whole, by modifying two parameters in AnimBP: 'BreathRotateRate' and 'BreathRootSwayRate'
  •  The transform of hand, upperarm and lowerarm will act naturally by hand ik rate and the relative stationary specified bone
  • Providing a BP tool that can save the animation state parameter about relative transform between hands and the relative bone you set ( detailed introduction and operation are written in the documentation link at the bottom )

Number of Blueprints:

  • 1 NPC blueprint that you can modify the idle animation in level.
  • 1 animBP that calculates bone breath rhythm, with 7 animation pose examples
  • 1 animation notify state that you can modify parameters in every animation pose
  • 1 blueprint tool ( it is a BP ) that can save the animation state parameter about relative transform between hands and the relative bone you set

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation:

https://1drv.ms/b/s!AsQHbKWtLPjLgm7IIvfJN8ffOsaI?e=6jx1g2