Connect your phone for real-time motion capture input
This plugin adds a LiveLink source for connecting with Pose Camera, our full body motion capture app developed for mobile devices and Windows. This allows you to use your pc or phone to capture and stream live, low-latency animation data into the Unreal Engine. With a single node in your animation blueprint LiveLink allows you to take an incoming stream and animate rigged characters.
Stream from our Windows tool or pair your phone and record animations using Unreal's tools or use motion input from players to generate exciting new gameplay.
In order to effectively use this software you need the Pose Cam or PoseAI Studio app installed on your pc or phone. The app is now available on the Microsoft store iOS App Store. There is a free trial period and then a subscription is required. iOS: We recommend an iPhone 8 or later (ideally an Iphone XR/XS or later), or a recent IPad (A12 chipset or better). Windows: Generally any PC suitable to develop with the Unreal Engine should be fine + a decent webcam. Laptops with system-in-the-chip processors may struggle with the Studio app, although should be fine for the light weight PoseCam app.
For developers: we have versions of our engine for iOS, Android and Windows, which can be embedded in third party applications. Try it first with our iOS showcase app and then get in contact to discuss licensing and our other versions.
No meshes, characters or content included in the plugin. Meshes used in project gallery are available from third parties on the Unreal Marketplace.
To upgrade to the latest version of the plugin, click under your Engine Version from the Epic Games Unreal launcher, where it says "Installed Plugins!", and then click update next to our plugin.
Features:
Code Modules:
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows, Mac
Documentation: here
Simple Mocap Animation Project - UE4: here UE5: here
Advanced Mocap Event Gameplay Project: here