Advanced portal blueprints ready for use in any project
Demo video available here.
The Advanced Portal Blueprints pack offers easy to use, adaptable portals that can be inserted into any project with little modification. The two portals included in the pack are freestanding and implemented entirely in Blueprints, with advanced functionality that realistically handles all portal effects. The rendering through portals is handled by high definition textures 1000 pixels on a side that can be adjusted as needed. If only one portal exists in the world and not the other, the portal will not allow transit and has a solid colored glowing material instead of the normal through-portal view. The portals are also fully functional and allow both characters and basic classes like static mesh actors and projectiles to transit. Portals are also designed to handle any actor, even custom classes, but this has not been fully tested. Any actor that you want to have the ability to transit portals must have the “CanPortal” tag, otherwise the system will not work and portals will not activate. Transiting actors emerge from the other portal with updated location and rotation while maintaining velocity in world-space. In addition, if an object enters a portal at an angle it comes out of the other portal at the proper angle. The view through portals also updates realistically as a player camera moves about the scene, creating a realistic and immersive experience that is completely adaptive, flexible, and easy to implement in all projects.
Number of Blueprints: 2
Input: Keyboard and mouse
Network Replicated: No
Supported Development Platforms: MacOS, Windows
Important/Additional Notes: It is very important that all actors that you want to transit through a portal have the "CanPortal" tag. Any object that does not have this tag will not interact with portals. This is implemented to prevent scene objects, such as walls or floors, from accidentally interacting with portals and causing bizarre effects.