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PolyCar - Car physics assets

Edwin Kuipers - Feb 10, 2016
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Assets and blueprints for a basic car setup in Unreal Engine.

  • Supported Platforms
  • Supported Engine Versions
    4.10 - 4.20
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.


This pack gives you a basic car setup. You can see how some key elements in making your own car game have been set up. All elements are built with Blueprints, so no coding is required. Although some basic understanding of unreal is required to understand the blueprints.

With demo stunt track:

Change the car:


- Dynamic free look camera (snaps back in position)

- Advanced engine sounds

- Brake and Drift Marks

- Brake and Drift Smoke

- Collision particles and smoke

- Turbo HUD (limited turbo/boost time)

- Slow motion (real time, slow, slower, slowest (20% speed)

- Simple Main Menu

- Vehicle air control

- Brake and reverse lights

- 'low poly' car model

- Low poly 'lined' look

- Free to use stunt track

Forum link (with getting started):

Technical Details

Scaled to Epic skeleton: No, basic vehicle skeleton
Physically-Based Rendering: No
Texture Size (please list textures for each resolution): No textures used.
Collision: Yes, custom (Use Complex as Simple).
Vertex Count: 6000
LODs: High detailed (low poly style).
Number of Meshes: 1 (optional world mesh, and low poly asset s)
Number of Materials and Material Instances: TestTrack: 16, Car: 11
Number of Textures: 0
Engine Compatibility: 4.8 and newer
Intended Platform: Desktop, Console, Mobile
Platforms Tested: Mac/PC
Documentation Included: No
Important\Additional Notes:
Car pack is intended for developers or/and to learn from.