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Poly Style Low Poly Fish for School System

Davis3D - Sep 22, 2021
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Add 15 Poly-style fish to your Ocean Environments - Compatible with the Fish School Systems 1 & 2!

  • Supported Platforms
  • Supported Engine Versions
    4.20 - 4.27
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

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Download Packaged Demo


This Low Poly Fish Package is a downloadable content asset which supports the Fish School System V2 and Fish School System. These fish can also be used without these packages as standalone Skeletal Meshes.

It includes 15 Fish species, which utilize gradients and material ID's instead of textures to increase performance on low-end devices.

The triangle of all fish are below 1000 triangles each (aside from the LionFish, which has 1700 triangles).


Fish species include:

  • Angel Fish
  • Moorish Idol
  • Blue Tang
  • Purple Tang
  • Clown Fish
  • Lion Fish
  • Parrot Fish
  • Puffer Fish
  • Clown Trigger Fish
  • Batfish
  • Barracuda
  • Grouper
  • Great Trevally
  • Sail Fish
  • Tuna


Each fish includes a Vertex Animated Static Mesh, a Skeletal Mesh, and Physics Asset set up for ragdoll effects. All fish use the same Skeleton, simplifying the animation process.

This package also includes underwater caustic lighting, volumetric fog, and depth of field post-processing effects, which can be seen in the video.


Please note: The Vertex Animation Material Function is set to work with the School System V2 by default. To set it to work with the School System V1, open the "MF_LowPoly_VertexAnimation" Material Function, and uncheck the Static Switch parameter labeled "FishSchoolSystemV2".

Technical Details

Features:

  • 15 Static Meshes
  • 15 Vertex Animated Static Meshes
  • 15 Skeletal Meshes
  • 15 Physics Assets
  • Caustic Lighting ‘Light Function Material’
  • Vertex Animation Material function – compatible with ‘Fish School Systems 1 and 2’

 

Rigged: Yes

Scaled to Epic skeleton:

Yes, for Vertex Animated Static Meshes.

No, for skeletal meshes (since all fish use the same skeleton)


Animated: Yes

Number of Animations: 1

Animation type: In-place

Number of Materials and Material Instances: 114

Number of characters: 15

Vertex counts of characters:

All fish excluding Lionfish = 920-1996

LionFish = 4300


Texture Resolutions:

512x512 = 2 (Caustic Lighting Textures)

Vertex Animated Textures: 15 (Maximum is 868x52)


Supported Development Platforms: Windows & Mac