A dynamic shadow effect to help your players judge depth and distance in 3D space.
Overview video: https://youtu.be/-bQTRdumKaU
In any game that involves platforming, being able to accurately judge depth and distance is something players need to be able to execute instinctively. In 3D space this is even more important!
Platformer Drop Shadow is a set of materials and Blueprint functions that will create a dynamic drop (or blob!) shadow underneath your characters whenever they're in the air to help you judge their position. The effect is very customisable, and has been designed to appear only when needed and to be as unobtrusive as possible so as to not clash with the actual lighting in your levels.
If you have any questions or would like to request changes/updates, please reach out. If something doesn't seem right to you, you're likely not the only one!
Network Replicated: No
Supported Development Platforms: Windows 32/64-bit, MacOS
Note: This effect doesn't use lights. Instead, it employs material-based trickery, a low-resolution render texture and a decal component to 'fake' an orthographic shadow.
Platformer Drop Shadow is documented internally via Blueprint comments and variable/function descriptions, and you can find further documentation by following this link. If you have a question about the system and how it works, please reach out to firstname.lastname@example.org.
This project was generously supported by my Patrons at www.patreon.com/techarthub