Through blueprints, the plugin generates programmable pipeline terrestrial and gaseous planets in the runtime.
The preview image uses graphics from Quixel Megascans and the plugins Desert Vegetation (HQ Desert Plants), Rain Forest Pack, Semi-Arid Desert Environment, and Palms Pack 02 (Phoenix canariensis). This graphic is not included in the plugin.
The plugin generates terrestrial or gaseous planets with a programmable blueprint pipeline. Generation is done in the background by a task queue in the tick function of the planet. It works in runtime by using a seed to allow you to generate unlimited versions of programmed planet templates. Textures are generated to render targets with or without MIPS, you can choose. It uses temperature and rainfall maps, which can be modified to archive special planet details like lava and special biomes. You can generate height maps with mountains, ravines, plateaus, craters, etc. You can create up to 13 (20 is planned) biomes on the planets, lava glow, ocean, static and dynamic clouds, lighting, and atmospheres.
Static Generation
Dynamic Generation
NEW! - Here is a downloadable demo of the new version of Planetopia, which should be released in the fall. It can be landed on the surface of the planet. Each plant or rock is firmly assigned to a given place. The planet's appearance is given by the seed above the given planet template. It is necessary to have 32GB of RAM and it is recommended to have the fastest possible GPU and 16 logical core CPU.
Features:
Possible uses:
Static Generation
Dynamic Generation - terrestrial planet only.
Code Modules:
Supported Development Platforms: Win 64, other platforms are not tested.
Supported Target Build Platforms: Win 64, other platforms are not tested.
The plugin does not support mobile platforms because it uses too many texture samplers in shaders and mobile does not support shared samplers.