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Pine Forest - Vegetation pack

Averdrian's Assets - Props - Jul 4, 2023

A pack of game ready assets, providing a variety of animed & optimized trees, plants, props and shaders.

  • Supported Platforms
  • Supported Engine Versions
    5.0 - 5.2
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Artstation link for video showcase:

https://www.artstation.com/artwork/29dg8v


This pack feature Trees, Plants, Props and Shaders, all made for games.

Inlduding parameters for shaders editing such as color variation, material blending etc...

Wind animation from shaders with 3 parameters to affect all the vegetation

All the vegetation use camera facing normals for smooth lightning and great blending with other assets.

All made from royalty free images.


Performance:

All assets have LODs and tree have imposter for long render distance.

Plants uses cull distance.

Wind animation is calculated according to camera distance.

Texture atlas and material instances.

Compact plants modeling for for less quad overdraw.


///// Additional details /////


Assets:

4 variation of pine trees: (medium - large - tall - twisted)

5 differents types of plants: Grass, Heather flower (2 variation), Yarrow flower (2 variation), Clover (3 variation) and baby pine tree.

3 different types of props: Branch (4 variation), Rocks (4 variation), Pinecone.


Shaders Info:

All shaders include color variation parameters to avoid repetitions.

All materials basecolor, roughness, SSS etc... are editable trough parameters

Props and Vegetation shaders have blending with landscape option (require mesh distance field)

Vegetation:

  • Global wind control, for all the vegetation using 3 parameters: wind direction, intensity and amplitude.
  • Vertex Ambient occlusion.
  • Tree shader mix up both a Bark material and a Moss material using vertex color (optional).
  • Camera facing normals for correct lightning and blending.

Landscape:

  • Material blending
  • Texture size from distance to hide tiling
  • Parralax option

Post process sharpening + Material fonctions

Technical Details

Number of Unique Meshes: 22

Collision: Yes (Custom)

LODs: 4 + Imposter for trees

Vertex Count:

  • Trees: [LOD0: 43K - 35k] to [LOD3: 14k - 11k] to [LOD4: 14] (imposter)
  • Plants: (Average) [LOD0: 3k - 50] to [LOD3: 300 - 10]
  • Props: (Average) [LOD0: 1500 - 200] to [LOD3: 150 - 40]


Number of Materials and Material Instances:

  • 3 Master Materials,
  • 8 Material Instances,
  • 8 Material Functions,
  • 1 Post Process Material.


Number of Textures: 25

Texture Resolutions:

  • 6 texture sets in (2048 x 2048)
  • 2 texture sets in (1024 x 1024)


Supported Development Platforms:

Windows: Yes

Mac: (Not tested)


Important/Additional Notes:

Require Mesh distance field (in project settings) for assets blending with terrain.