Physics Based Mine Cart + Procedural Mine Blueprint

ZerstorenGames - Blueprints - Jan 22, 2021

Physic based Mine Cart + Procedural Mine Creator Blueprint

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  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

Video

Demo

Doc

Website

The project features:

  • A physic based mine cart blueprint, customizable, moving using gravity along a spline (very reliable).
  • The cart can also be pushed by a character without the need of extra components.
  • Any Character class can move the cart, stop it, move many of them with scalable force
  • There's the possibility to possess the cart, that is a pawn class, to use the internal camera and to drive the cart, use handbrake, roll the cargo bucket
  • A procedurally generated mine with many features, very modular, using a quick system to build a mine system with many tunnels. The system is based on a main spline, called Drawing spline, when you move it or add points the mine is generated.
  • You can enable or disable things like lamps, vent pipe, supports, cave mesh etc.
  • You can change any mesh used to create a customized version using your static meshes.
  • Included in the project there's a demo map, an example map to explain all the features, with up to 40 carts running simultaneously and all the assets.
  • Textures are mostly 4096 and made using Substance Painter, minor textures are 2048
  • Static meshes game ready with low poly count. Lods included. Collisions set.
  • Carts can also be changed and modified using several parameters that are easy to change.
  • All well commented and clear
  • Full support

Technical Details

Features:

  • Mine Cart Blueprint (Pawn Class)
  • Mine Track Blueprint (Actor Class)
  • 1 Master Material using 3 textures: Diffuse, Normal & Occlusion/Roughness/Metallic
  • 56 Material instances based on the master material with easy to change textures
  • 2 Sound Cues / Sound Waves
  • About 170 textures (each material uses 3 textures)
  • 25 Static Meshes, with lods, max less than 10,000 vertices (average 2k vertices)
  • Demo Map with landscape and a mine example, Overview Map, Examples Map

 

Number of Blueprints: 4

Input: Keyboard, Mouse

Network Replicated: NO

Supported Development Platforms:

Windows: Yes 64 bits only

Mac: (NO) Untested on MAC

Documentation: We will provide a .PDF with all the instructions to use the project

Important/Additional Notes: