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Physics-Based Camera Movement

FoxViz - Mar 21, 2020

A dynamic camera component that calculates real-time physics for extra-realistic camera bob and sway movement based on velocity and physics events, built for any pawn class.

  • Supported Platforms
  • Supported Engine Versions
    4.24 - 4.26
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

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A dynamic camera component that calculates real-time physics for realistic camera bob and sway movement based on velocity and physics events, built for any pawn class. The component is 100% Blueprints and fully modifiable if need be.


The physics camera component allows for you to capture the detailed movement/locomotion of any pawn class like never before with a wide range of parameters to suit your project's needs. From adjustable velocity sensitivity to physics-callable camera shake and nudge events, the physics camera component provides your project with a level of cinematic camera realism rarely seen in most games today.


The project contains a cinematic third-person configuration of the camera attached to a character bone and parameter-tweaked to demonstrate the power of its locomotion capture of the pawn character.

Technical Details

Features: 

  • Real-time physics-calculated camera movement component for natural and realistic camera bob and sway.
  • Camera movement includes Location, Rotation & Field of View adjustments in real-time, including callable camera shake and nudge functions.
  • Works with any pawn class, providing a basic Spring Arm component is in the hierarchy.
  • Optimized Blueprint camera code containing cleanly written math expressions for physics calculation.
  • Wide variety of adjustable camera parameters based on desired camera movement and feel for your project.


Please Note: The Physics Camera Component wasn't designed with a first person perspective in-mind. Although, it can be adjusted via the spring arm length to work as a first person camera, if you set the spring arm length to zero.


Number of Blueprints: 5

100% Blueprints: Yes

Supported Development Platforms: Windows

Network Replicated: No