Driveable Physic Based Excavator + Rocks Blueprint

ZerstorenGames - Mar 23, 2019

Driveable Physic constraint based Excavator (not rigged) + Rocks Blueprint

  • Supported Platforms
  • Supported Engine Versions
    4.21 - 4.26
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

DEMO - VIDEO - DOC


  • Physic based Excavator using physic constraints and static meshes (not rigged, no skeletal mesh)
  •    4k texture 4096x4096 for the excavator: Diffuse, metallic, roughness, ambient occlusion, normal maps + 1k textures grayscale masks for the dynamic lights
  •    The full body is around 40k triangles and vertices
  •    Low poly 1,2k triangles Rock Static Mesh 4k textures
  •    Driver Animation Blueprint with easily adjustable bones modifiers to animate the driver as you want, also according to a different character or different postures.
  •    Clear And Easy to read blueprints, everything is commented and very straight and easy to understand
  •    No gamemode, game instance used: easy to migrate
  •    Only the character animation is based on tick. The excavator uses two different timers you can adjust to your needs (one for high update frequency, one for low update frequency)
  •    Blueprint for the rock distruction. This blueprint can create a shape with given sizes and it uses instanced static meshes to minimize the performance drop. Simulate physics only happens when needed and under an adjustable control for performances

Technical Details

Features:


   1x Driveable excavator blueprint: Pawn class

   1x Destructible Rock shape builder: Actor class

   1x Static excavator blueprints with adjustable lights

   1 x Low poly rock 4k textures

   2 x Excavator full static mesh 40k vertices

   18 x Excavator parts (wheels, steering wheel, arms, bucket etc)

   1 x Demo map

   1 x Overview Map

   1 x Animation blueprint for the epic skeleton using Two Bones Ik, Fabrik, Transform Modify Bone to allow a quick custimization of the animations and using one single base pose



Number of Blueprints:4


Input: Gamepad, Keyboard, Mouse...


Network Replicated: No


Supported Development Platforms: Windows 64 Bits


Supported Target Build Platforms: Windows 64 Bits


Documentation: see above


Important/Additional Notes: The excavator model is purely fictional