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[Photoscanned] Beachfront: Rough Edge

Rough Edge - Environments - May 15, 2024
Not Yet Rated

Beachfront, an asset pack created entirely from utilising photogrammetry techniques.

  • Supported Platforms
  • Supported Engine Versions
    5.3 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

This product supports Nanite & Lumen for Unreal Engine 5.3+

Documentation on how to enable Lumen : Link


YouTube: https://www.youtube.com/@RoughEdgeLtd


Website: https://www.roughedge.uk


* DISCLAIMER: THE VEGETATION USED IS NOT PART OF THE PACKAGE, MEGASCANS GRASS WERE UTILIZED FOR THE SHOWCASE AS WELL AS POLY HAVEN'S HDRI, FOUND HERE: https://polyhaven.com/hdris *


This is a modular beachfront asset pack that can be used for games and cinematics, it's well optimized for Nanite and has simple custom collisions, each asset has incredible amount of detail and was constructed utilizing industry standard photogrammetry techniques.


Low draw calls, low memory usage and optimized shaders that brings the best out of games and cinematics without sacrificing quality.


Low poly assets are available on demand, send request through email.

Technical Details

Features:

  •  Advanced material shaders compatible with external and 3rd part asset packs.
  •  Nanite displacement compatible landscape shader.
  • 10 layer landscape auto material.
  •  Nanite displacement compatible prop shader.
  • Easy to read materials, perfect pack for beginners and expert veterans.
  • Super modular & versatile.
  • Packed Level Actor Prefabs.


Number of Unique Meshes: 63

Collision: (Yes, custom, automatically generated)

Vertex Count: 1000 - 1,800,000

LODs: (No, Nanite only)

Number of Materials and Material Instances: 68

Number of Textures: 107

Texture Resolutions: ( 2048x2048, 4096x4096, 8192x8192 )

Cache Size: 1 GB

Important/Additional Notes:

Texture resolutions have been reduced out of the box to optimize video memory usage, to revert textures to 4k and 8k, open the textures and set LOD Bias back to 0.

To enable Nanite displacement, open DefaultEngine.ini in the Config folder of your project and add the following:


r.NaniteAllowTesellation=1 

r.Nanite.Tessellation=1


It is also recommended to enable RayTracing to get similar results to what you see on the thumbnails, by default it will not be enabled.