Philippine Markets

Timothy Dries - Environments - May 23, 2024

Highly detailed market assets based on south east Asian markets.

  • Supported Platforms
  • Supported Engine Versions
    5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Created by a team of professional environment artists we bring you this project that has been heavily inspired by markets in the Philippines.

These assets are made to be modular and versatile to be used in a wide variety of situations, allowing you to adjust how worn they look and control the colors yourself with multiple areas you can tint or let the assets randomise based on world position.

This is the first project made by environment artists from our community.

For more information on that environment art community, check us out here:

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  •  204 high quality assets, perfect for any marketplace
  • Highly flexible material setup with the ability to change the amount of dirt, set the color and change different parts of each mesh to individually change colors. 
  • 115 Packed Level Actors for easy location set dressing.
  •  Market Stall Blueprint, useful for quickly building out larger market area's

Number of Unique Meshes: 204

Collision: Yes, auto generated

Vertex Count: 8 - 21,551

LODs: Yes

Number of Materials and Material Instances: 107 Material instances

Number of Textures: 148

Texture Resolutions: 34 x 4096x4096, 4 x 2048x4096, 55 x 2048x2048, 16 x 2048x1024, 39 1024x1024

Supported Development Platforms: Windows

Important/Additional Notes: All materials are made to be heavily customised and allow a lot of control, using a packed texture with different masks stored in each channel. Each asset has this texture assigned to it thus allowing for customisation per asset.

This product supports Lumen for Unreal Engine 5.0+, if you are interested in setting up the project with Lumen active then check the official documentation here.