Phase Ai

GinMotion - Oct 28, 2021

Easy to use Ai system with lots of features. Focus is on Melee Combat but can be used for everything.

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Hey Everyone,


Phase Ai is a complex Ai System that is easy to use.


Mostly focused on Melee Combat


Its the Ai system that i develope for my game, meaning it will have constant improvements and extras added to it as i go along developing my game.


not yet replicated/Multiplayer ready, that is also the reason i offer this at a bit lower price until it is multiplayer ready.


A big focus of this Ai is Melee Combat but ranged combat and the creation of Civilian NPC etc. is also totally possible and systems are in place to make them look and feel alive.


Relies heavily on Anim_Notifies for reacting and giving life to the combat


I tried making as much automation as possible in the code for ease of use


Showcase


Tutorial Playlist here


Update List Document



This Ai uses 3 free plugins from the marketplace, that are weaved into the Ai but of cause can be taken out easily if you have a little bit advanced Blueprint knowledge.

these are:

AGR Pro

Easy Ballistics

Power IK


This is a great and affordable Ai for your single player game if you want to dip your feet into adding Ai to your game without spending the big bugs.


HOW TO ADD IT THE FIRST TIME TO YOUR PROJECT


MAKE SURE THE PLUGINS ARE INSTALLED BEFORE OPENEING THE TEST LEVEL OR FOLLOW THE TUTORIAL HOW TO REMOVE THE PLUGINS FROM THE PROJECT, OTHERWISE IT WILL CRASH.


STATE OVERVIEW


-Idle phase (the relaxed phase can be roaming, standing or talking to other AI)

-Melee attack phase (3 different melee phases to cycle thru for more variation and control)

-ranged attack phase

-dodge phase (for dodging attacks to make combat more challenging and realistic)

-taunt phase

-stun phase

-hit phase (triggers on damage taken)

-flee phase (flees from danger)

-investigation phase (checks on suspicion at location)

-follow phase ( follows player or whom ever )

-defence phase (takes defensive stance in between attacks)

-optional phase (a vanilla phase for when you want to do something unusual)


All phases can of cause be modified via the behaviour tree to your liking

Technical Details

Features:

  •  Complex AI System
  •  Powerful Animation system (AGR) already build in
  •  14 states(idle,Melee_1,Melee_2,Melee_3,ranged,dodge,taunt,stun,hit,patrol,flee,investigate,follow,defence,optional)
  • Aktivity BP (make the Ai Sit, build, do sports etc)
  • Patrol spline and follow it
  • Already Setup Behavior Tree with tasks
  • Many Anim_Notifies to Direct The AI in combat to make it more reactive and smarter( Like dodging attacks, Speaking, shouting etc)



Number of Blueprints: 45+

Network Replicated: Not Yet

Documentation: Check the tutorial links for a tutorial playlist (still growing)

Important/Additional Notes: Ongoing Development Price increase once it is Multiplayer ready