Peculiar Materials 3

Kausemus - Aug 13, 2020
Not Yet Rated

150 Textures forming 25 Stylized Materials with emissive and opaque channels and simple customization options.

  • Supported Platforms
  • Supported Engine Versions
    4.20 - 4.27
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

The third chapter to Peculiar Materials is here! This mysterious collection of stylized Materials is designed for those who want their game to look unique, abstract, and perhaps even a bit strange, leaving some room for imagination on where and how to utilize them. Easy to reverse-engineer and/or customize! Simple and clean master material and material instances along with some useful comments.

The theme of this particular Peculiar Materials-pack is fractals. When tiled, these materials turn into cool patterns. The materials also have carefully designed emissive maps that can be utilized if needed. These same maps can also be used as opacity masks, making the background disappear. Experienced users may also take advantage of these "base shapes" when creating their very own new materials. The pack comes with an example for Parallax Occlusion but the materials work well with Tessellation too, highlighting only the largest shapes.


  • 150 Textures (4096x4096)
  • 1 Master Material
  • 25 Material Instances


  • Diffuse
  • Normal
  • Roughness
  • Metallic
  • Ambient Occlusion
  • Height
  • Emissive
  • Opacity

NOTE: Using 4k for every texture type is not optimal for most cases but there's a way to resize them inside Unreal Engine if needed. Just open any texture and change the LOD Bias from 0 to something else!

Technical Details


Emissive Activated

Parallax Occlusion Activated

Opacity Activated

Invert Diffuse

Invert Metallic

Invert Roughness

Invert Emissive

Invert Opacity

Opacity Alpha

Opacity Contrast

Emissive Intensity

Emissive Color

Diffuse Color/Hue

Diffuse Contrast

Diffuse Saturation

Diffuse Intensity

Roughness Contrast

Roughness Min

Roughness Max

Metallic Contrast

Metallic Min

Metallic Max

Ambient Occlusion Contrast

Ambient Occlusion Min

Ambient Occlusion Max

Height Contrast

Height Min

Height Max

Height BumpOffSet

Texture Scale


Normal Intensity

Number of Materials:

1 Master Material

25 Material Instances

Number of Textures:

Total number of Textures 150

25x Diffuse 

25x Normal 

25x Roughness

25x Height

25x MRAOH (Metallic, Roughness, Ambient Occlusion, Height)

25x Emissive/Opacity

Texture Resolution: 4096x4096

Source File Format: PNG

Supported Development Platforms: Windows, Mac, PS4, Xbox One

Supported Target Build Platforms: Windows, Mac, PS4, Xbox One

Engine Compatibility: 4.20+

Intended Platform: PC, Mac, Console

Platforms Tested: Windows 10

Documentation Included: No