Code plugin which extends your particle effect toolbox with new possibilities. The new modules allow for the following new effects: spawn particles on static mesh surfaces, galaxy creation, particle swarm movement, and more!
The new modules allow for the following new effects ([*] = GPU particles supported):
★ Custom logic module [*]: create a blueprint or C++ class which gets called for each spawned particle. Allows you to define position, velocity or color of each particle programmatically using in-game data.
★ Spawn particles on static mesh surfaces [*]
★ Spawn particles on procedural mesh surfaces (blueprint and C++ supported) [*]
★ Galaxy creation [*]
★ Swarm movement
★ Simple particle turbulence (using curl noise)
★ Texture heightmaps [*]
★ Texture colormaps (with alpha support)
★ Force points
★ New "donut" shape [*]
★ Jiggle particles around
★ Size by speed over time
New in 4.15!
★ Translucency Sort Order
★ Particle Decals
New in 4.16!
★ New Particle Decal options
New in 4.17!
★ Dynamic force points (allows you to change the particle module data via blueprint or C++)
New in 4.18!
★ Dynamic swarm steering target points
Additionally, all modules support time settings for start delay, max duration and looping.
This plugin works with C++ projects as well as blueprint-only projects.
Example Project (4.18): https://drive.google.com/file/d/1ZAVxiTER3Bt2MsgI3BwNjBq6qoCGimSs/view
Of course, all modules work in the editor as well as a shipping build.
Platforms Tested: Windows