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PaperZD

Critical Failure Studio - Oct 20, 2017
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4.8 out of 5 stars(20 ratings)
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Animation State Machine and Notify Events for 2D Development

  • Supported Platforms
  • Supported Engine Versions
    4.16 - 4.25
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

YOU HAVE TO DISABLE "Blueprint Compilation Manager" on 4.17 and 4.18.


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Discord: https://discord.gg/VzuJRas


ZetaD is a response to Paper2D lack of animation support, allowing users to create their own AnimBP just as on 3D and be able to use them to drive the animation states or events in a easy and visual way.

The plugin comes with the following:

- PaperZDCharacter: A character that inherits from Paper2D and automatically manages the animation instance and notifies.

- PaperZDAnimInstance: The class that is constructed via the AnimBP and will be used by the character to drive the animation and notifies.

-PaperZDAnimBP: A fully functional blueprint class that allows the user to manage their own state machine, create transition rules and assign notifies to each state, will be compiled into a runtime class that can be used by the character (inherits from PaperZDAnimInstance)

The plugin also comes with special notifies, called PaperZDAnimNotify and PaperZDAnimNotifyState, they work just as their 3D counterpart and have the following properties:

-Can be derived via Blueprint.

-Can be derived natively, creating native notifies.

-Allow the user to create "CustomNotifies" that are implemented by the PaperZDAnimBP, creating a special function that the user can complete. This way the user can avoid having to create a new Blueprint or NativeNotify for functionalities that will not be replicated on other blueprints.

-Includes basic notifies (play sound, etc).

The plugin comes with their own blueprint compiler that constructs the final state machine, blueprint functions and calls.

Technical Details

Features:

New on 1.3:

  • Animation Sequences as Assets
  • Full IWYU support
  • Support for external Animation Sources
  • General bug fixes and big optimizations.


1.0:

  • PaperZDCharacter and PaperZDAnimInstance that manage the notifications and State Machine.
  • PaperZDAnimBP: A fully functional blueprint class that allows the user to manage their own state machine, create transition rules and assign notifies to each state, will be compiled into a runtime class that can be used by the character (inherits from PaperZDAnimInstance)
  • PaperZDAnimNotify and PaperZDAnimNotifyState, notifies that work just as their 3D counterpart which can be derived via blueprints or C++.
  • "CustomNotifies" that are implemented by the PaperZDAnimBP, creating a special function that the user can complete. This way the user can avoid having to create a new Blueprint or NativeNotify for functionalities that will not be replicated on other blueprints.
  • Include a basic native notify (PlaySound).

Code Modules:

  • PaperZD (Runtime)
  • PaperZDEditor (Editor)

Number of Blueprints: 0

Number of C++ Classes: 40 app.

Network Replicated: No

Supported Development Platforms: Win32, Win64 (Tested)

Supported Target Build Platforms: Win32, Win64

Documentation: None

Example Project: https://drive.google.com/open?id=1i-vEJfzhfEvsRrCTH5sIGoDX1X-UpoWG