Animation State Machine and Notify Events for 2D Development
YOU HAVE TO DISABLE "Blueprint Compilation Manager" on 4.17 and 4.18.
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ZetaD is a response to Paper2D lack of animation support, allowing users to create their own AnimBP just as on 3D and be able to use them to drive the animation states or events in a easy and visual way.
The plugin comes with the following:
- PaperZDCharacter: A character that inherits from Paper2D and automatically manages the animation instance and notifies.
- PaperZDAnimInstance: The class that is constructed via the AnimBP and will be used by the character to drive the animation and notifies.
-PaperZDAnimBP: A fully functional blueprint class that allows the user to manage their own state machine, create transition rules and assign notifies to each state, will be compiled into a runtime class that can be used by the character (inherits from PaperZDAnimInstance)
The plugin also comes with special notifies, called PaperZDAnimNotify and PaperZDAnimNotifyState, they work just as their 3D counterpart and have the following properties:
-Can be derived via Blueprint.
-Can be derived natively, creating native notifies.
-Allow the user to create "CustomNotifies" that are implemented by the PaperZDAnimBP, creating a special function that the user can complete. This way the user can avoid having to create a new Blueprint or NativeNotify for functionalities that will not be replicated on other blueprints.
-Includes basic notifies (play sound, etc).
The plugin comes with their own blueprint compiler that constructs the final state machine, blueprint functions and calls.
New on 1.3:
Number of Blueprints: 0
Number of C++ Classes: 40 app.
Network Replicated: No
Supported Development Platforms: Win32, Win64 (Tested)
Supported Target Build Platforms: Win32, Win64
Example Project: https://drive.google.com/open?id=1i-vEJfzhfEvsRrCTH5sIGoDX1X-UpoWG